I have recently graduated in Computer Games Technology from the Manchester Metropolitan University (First-Class Honours). My free time is usually spent on developing and playing games, and I sometimes blog about my exploits. I am just overall really passionate about the games and digital art industries as a whole, and will just as happily have a conversation with you about how Unreal Engine is going to dominate the VFX industry as I will about why Deus Ex is the best game ever made!
So please feel free to browse my portfolio and let me know what you think. I love feedback, so if you want to discuss anything to do with my work feel free to get in touch!
I prototype things for fun, and below are some examples of the games I have worked on! Some are in playable states, the ones that aren't have video breakdowns.
Carp DM is an online text-based social deduction game where Carps must catch the Catfish out in a group conversation. Made for Game Parade 2020. Nominated for 'Best 2D Art" and winner of "Community's Pick Best Overall" game! You can find the latest build on itch.io here!
I helmed this project, helped design the network functionality and worked with our artist and UI designer to create the visual style of the game.
An prototype adventure puzzle game for mobile devices created for Tranzfuser 2020. Inspired by games such as Ico and Zelda, player control a young monk searching to cure a curse that is slowly corrupting his body. You can catch our last dev update here.
I led this project and was responsible for the technical design of the movement and interaction functionality, as well as some of the puzzle and enemy designs. The big challenge we faced on this project was figuring out how to condence complex 3D adventure controls down to one finger of input, something I believe we achieved well.
This project was created for my dissertation and explores the validity of using games as tools in infectious disease simulation. Contagion is an online multiplayer game that looks at player driven person-to-person infection, and how changes in environmental complexity affects infection rates. It was also designed to track and output data for analysis.
This was my first time creating a multiplayer game, and learning how to incorporate the client/server into game design.
See the presentation video here.
Read my dissertation here.
Download and try the project here.
Duality Core is twin stick 'Bullet Hell' style prototype. Built in a week as part of my university course's "game a week" module, it focuses on having players fighting off enemies in two dualities at the same time. I really liked this project, and I definitely want to expand on this idea at some point.
See the breakdown video here.
Download and try the game here.
(Requires a controller)
I created the Twine game 'Call' as part of my university course's "game a week" module. In this interactive narrative experience, players take on the role of a Samaritan working in a call center. I wanted to experiment with branching narrative and meaningful choice that has real consequence.
You can play Call here.
A video breakdown of my Unreal Engine 4 prototype 'Sun Shrine', created using Unreal's blueprint system. The prototype is a puzzle platformer that gives players the ability to switch between day and night. Platforms and objects in the environment appear or disappear dependent on the time of day and require players to constantly switch back and forth to navigate. The project features a climbing system made entirely in blueprints that enables vertical traversal of the level.
See the breakdown video here.
Players take charge of a young girl as she restores a mystical tower by solving puzzles. This was created for Global Game Jam 2020 by a small group of us and I really feel like we nailed the aesthetic we were going for. I was responsible for designing overall gameplay, level design and programming. We had a lot of fun planning and prototyping puzzles.
I led this project and was responsible for most of the design and programming of the movement and interaction systems.
You can download and try relic here.
A mobile based reaction game that I developed in my second year. The game was developed to understand creating games for mobile devices, as well as Google Play Store and ad based monetisation integration. I also learnt a lot about optimisation and bug fixing, as well as app deployment.
You can download the early access on Google Playstore here.
Domestic, an escape room style puzzle game about domestic abuse made for Global Game Jam. Created for the theme "What does home mean to you?", demonstrating why having a home may not always be a good thing.
I led this project and was responsible for the concept, its gameplay, visual design and programming.
Play it here!