Technical Designer · Warrington

James Grey.

Technical designer — systems, mechanics, multiplayer. From prototype to shipped product.

View Work LinkedIn ↗

Shipped

Funko Fusion

Projects

Things built.

The Secrets of Gradia
Watch on YouTube ↗
01

The Secrets of Gradia

VRMA Final ProjectUnity

VR climbing and exploration game — MA final project. Players scale a mountain to explore ancient ruins. Built a modular, expandable climbing system and refined it heavily through playtesting. VR taught me a lot about presence, scale, and how differently players behave when they're actually in it.

Download
Contagion
Watch on YouTube ↗
02

Contagion

MultiplayerDissertationData Tracking

Online multiplayer exploring whether games can model infectious disease spread. Looked at player-driven infection and how environmental complexity changes rates. Designed to export data for analysis. My first multiplayer project — where I actually learned the client/server model.

Duality Core
Watch on YouTube ↗
03

Duality Core

Bullet HellTwin StickGame-a-Week

Twin-stick bullet hell built in a week. Players fight enemies across two simultaneous dualities at once. Still a concept I want to take further — the mechanical tension between the two planes felt genuinely interesting.

Download
Project VOID
Watch on YouTube ↗
04

Project VOID

Asymmetric HorrorFPSSteam

Asymmetric multiplayer horror FPS built over lockdown. A squad of mercs completing objectives while being hunted. I handled core gameplay, multiplayer systems, and Steam integration.

05

Carp DM's

Social DeductionNetworkingGame Parade 2020

Online text-based social deduction — Carps catching the Catfish in a group conversation. Nominated for Best 2D Art, won Community's Pick Best Overall at Game Parade 2020. Led the project, network architecture, and visual direction with the team.

Play
06

The Phone Box

VRExperimentalMental Health

Experimental VR about depression and human connection. Deliberately cramped and claustrophobic — the player tries to rebuild connections and piece together events leading to the phone box. I designed and programmed the phone systems.

Play
Dept. of Corrections
Watch on YouTube ↗
07

Dept. of Corrections

PoliticalProceduralSystems

Players sentence characters in an increasingly totalitarian state. The point was active complicity through mundane actions. Responsible for the design plus random character generation and time passage systems.

Play
08

Domestic

Global Game JamEscape RoomSolo Lead

Escape-room puzzle about domestic abuse, made for Global Game Jam. Theme: "What does home mean to you?" Led end-to-end — concept, gameplay, visual design, programming. About demonstrating why having a home isn't always a good thing.

Play

About

Technical designer.

James Grey
Unreal Engine / Blueprint
Multiplayer & Replication
Unity / C#
Systems Design
VR Development
Level Design
Boss & Combat Design
Prototyping

Technical Designer at 10:10 Games, where I worked on Funko Fusion from development through to release — gameplay systems, technical implementation in Unreal Engine, DLC level design, boss mechanics.

BSc in Computer Games Technology from Manchester Metropolitan University, MA in Game Design from University of the Arts London. The through-line is systems thinking — design and engineering overlapping, not in opposition.

Outside of professional work I'm building a geopolitical PMC management-strategy game in Unity, and I keep coming back to Deus Ex, Shadow of the Colossus, SimCity 4, and X-Com as reference points for what design can actually do.