CV

Education

2016 - 2020

MANCHESTER METROPOLITAN UNIVERSITY

Bachelors Degree in Computer Games Technologies (First-Class Honours)

2004-2006

TRESHAM INSTITUTE

BTEC Diploma in Film and Moving Image (Merit)

1998 - 2004

MANOR SCHOOL

GCSE’s - Humanities, English, Maths, Science, GNVQ ICT

 

GAME DESIGN AND
PRODUCTION


I have been focused on developing design and production skills in:


DESIGNER

  • Prototyping gameplay mechanics in Unreal Engine and Unity.

  • Level blockout in Unreal Engine and Unity.

  • Using confluence to create living design documentation for mechanics, puzzles and story elements.

  • High concept documentation.


PRODUCER

  • JIRA utilisation for issue tracking

  • GitHub and Perforce setup and utilisation for version control.

  • Experience in using Scrum and Kanban for team management.

  • Leading team meetings.

 

Career History

November 2017
- Present

INDUSTRIAL GAMEWORKS
(GAME DESIGNER)

A game development company we started in university. I helmed our team as lead designer while participating in Tranzfuser 2020 competition, where we produced our 3D puzzle adventure prototype “Vagrant Soul” for mobile devices.  We also won the Game Parade 2020 “Community’s Pick of Best Overall Game” award for our social deduction game Carp DM. We have most recently been working on our asymmetrical multiplayer horror game “Project Void” in Unreal Engine 4.

September 2013
– February 2016

MANCHESTER METROPOLITAN UNIVERSITY
( COMPUTER GAMES TECHNOLOGY STUDENT)

During my time at university I have gained skills and increased my knowledge by leading several student games projects, taking them from concept to product. I have also utilised specialist project management tracking software, learned to evaluate components of game design, how to rapidly prototype games in game-jams and further developed my coding and programming skills.

June 2010
– February 2017

BRITISH ARMY
(3 ROYAL ANGLIAN REGIMENT)

As a soldier I developed strong skills in teamwork and communication. These were put to use in the many countries I have worked in, and while deployed on peace keeping operations with the United Nations as a vehicle commander, where I was responsible for providing accurate reports to commanding NCO’s and Officers.

 

GAMES DEVELOPMENT
EXPERIENCE

I have proficiency and understanding in:

  • Unreal Engine 4.

  • UE4 Blueprinting and C++.

  • Unity game engine.

  • C# coding and visual scripting in Unity engine.

  • Blender

  • Substance Painter

  • Perforce

  • GitHub

  • JIRA

  • GitKraken and Glo (Kanban)

  • Trello (Kanban)

  • Microsoft Office 365 tools

  • Adobe Photoshop

  • DaVinci Resolve

 

INTERPERSONAL SKILL

The interpersonal skills that I have gained during my time in education, employment and volunteering:

  • Leadership

  • Teamwork

  • Co-operation

  • Organisational Management

  • Responsibility

  • Problem-solving

  • Working under pressure

  • Initiative

 

PROGRAMMING LANGUAGES

C++, C#, Java, HTML, CSS, Javascript.

 

AWARDS

Nov 2020

Winner - Game Parade 2020 “Community’s Pick of Best Overall Game” (Carp DM).


Aug 2017

Manchester Chief Constable’s Citizen Commendation for bravery.